Weapons and upgrades
Loadout seen in the demo
Cel begins with a recharging energy pistol of unlimited use. A limited-ammo shotgun was acquired and described as needed for tougher enemies or crowd knockback.
Flares can illuminate areas and distract enemies. Grenades appear after flares in the demo sequence.
Crafting economy
Materials collected from the environment and enemies are spent at stations to craft ammo and equipment and to unlock permanent upgrades.
Station names, material IDs, and upgrade trees are unconfirmed beside this fact.
Helmet and silhouette
Xbox Wire describes a large spherical helmet reminiscent of an old diving helmet, read clearly in the pulled-back camera.
What official copy adds
Store and Gematsu features say players must upgrade gear and adapt against twisted horrors. They do not publish a weapon chart.