Combat systems from the demo
What the hands-on actually played
Xbox Wire’s Will Fulton played a brief Summer Game Fest: Play Days demo several hours into the game, with studio co-founder Mattias Ottval present. The session focused on combat and exploration basics—not a full campaign.
Xbox Wire describes the game as an atmospheric top-down 3D twin-stick shooter Metroidvania.
Movement and survival buttons
Walk with the left stick and aim 360 degrees with the right. Face buttons include a dodge roll and limited-use healing that recharges when using save pods on the map.
- Dodge roll on a face button
- Healing is limited until a save pod restores it
- Controls were described as snappy in that demo
Pressure and crowds
The writer kited a room of tougher enemies and used a grenade to hit several at once. Shambling misshapen mutants are described in the industrial demo space.
Enemy names, health values, and a full bestiary are unconfirmed beside this fact.
Charge and throw timing
Holding fire on the pistol charges a powerful shot that temporarily drains the ability to shoot. The grenade control can be tapped for a close toss or held for a farther throw.